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Memories

· 7 min read
Marlamin
Parrot

I've talked about my bad memory before. While the cause has become more clear every year and I'm slowly working towards fixing it, it's not something that's likely to get fixed overnight anytime soon, especially not retroactively. I am also a programmer and a dataminer, so the question of "Why do I not take it into my own hands to build something to be my memory?" has been something that's (ironically?) been kicking around in my brain for years now.

Now, I'm sure you've heard someone say that losing a parent or someone close to you is like losing a part of yourself, and I now know what that means. My mom was my knowledge base for a lot of stuff about me, and now that she's gone and to deal with this feeling of losing a part of myself, I decided to get it over with and start working on fleshing out this idea and seeing how realistic it is and what it would look like.

Reflection 2025

· 36 min read
Marlamin
Parrot

Another year, another blog post reflecting on it. This one has been a rollercoaster. I started these reflection posts in 2022 and I can with confidence say that this year is the lowest of lows so far, while also having some highs in terms of what I've been working on.

I'll start with all of the major updates to the projects I've been working on this year as well as looking forward a bit to the plans I have for various projects next year. I'll end the post with personal updates, that bit is largely for myself as I've talked about in previous reflection posts, but feel free to read it regardless.

The Tavern Is Here

· One min read
Marlamin
Parrot

A short but needed blog post.

In today's Midnight Deep Dive, Blizzard introduced us to "The Arcantina", the model of which is based on the Hearthstone Tavern interior model.

https://marlam.in/u/p9UOzG9dRc.jpg

Yes, the Hearthstone Tavern model I've mentioned many times before, even while on the Community Council AND modded a whole exterior for (see those posts for some history on the tavern model both from the game and in canon outside of it).

This means the tavern "far away from her (Xal'atath) reach" (#1, #2) from the Seasons comic was what we now know to be the Arcantina.

With it now being a 'story hub', my battle for its use in the game is over. Thank you, Blizzard.

Hello, and again, welcome... (Patreon)

· 5 min read
Marlamin
Parrot

This post was mirrored from my Patreon. TL;DR: Blog posts will still be freely available on this blog but I will likely start doing monthly update posts on the Patreon. Only this initial announcement was mirrored.

Housekeeping/TL;DR

Hello again! Earlier this month I sent out a message to all (somehow still) active members that the Patreon had a chance of being reactivated and clearly I've come to a decision, if you're curious why etc, keep on reading, if not; if you are still subscribed to the Patreon and are willing to support me again, you will likely have to reselect a membership tier.

I'm hoping existing members won't get automatically charged again (would be weird after years of inactivity and me removing all old tiers), if you do I apologize and do not blame you for canceling.

With that out of the way, here's something I wrote up about reactivating the Patreon...

On the "new WoW engine" topic

· 19 min read
Marlamin
Parrot

Much to my annoyance, at an increasingly frequent rate, the "WoW needs a new engine! It's still based on Warcraft 3!" discussions show up again. First, I don't think that's actually what people want when they say that. Second, there's very little if anything from the Warcraft 3 days left.

Blizzard is unlikely to tackle this topic directly outside of the "we're constantly upgrading the game" quote they've used before. There's few people outside of Blizzard who are qualified to speak on this, and I'm not one of them, but given my experience, I feel like I can at least try.

The Hearthstone Tavern project

· 22 min read
Marlamin
Parrot

Intro

I've been over this on both this blog and on Twitter many times before. I'm a big fan of the Hearthstone Tavern model that Blizzard added back in 8.2.5. I even made thread in the community council about it. The model is great. It has an amazing atmosphere and is what I believe genuinely a work of art. However, it was never used.

More info on how the Tavern was supposed to be used in WoW can be found in an earlier blog post here.

I've been wanting to use it in some projects over the years, but I always run into the fact it has no exterior model. Granted, there is a good amount of mystery around the tavern (see the lore section later on) so it not having an exterior model isn't a huge surprise, but I wanted to take a stab at it anyways. This is largely going to be a learning project as I struggle my way through giving it an exterior. Come with me on with me on this journey and maybe we'll both learn something.

Player Housing - First thoughts

· 12 min read
Marlamin
Parrot

Huzzah! Blizzard released their first blog post talking about Player Housing! They explained the design pillars of player housing that they're keeping in mind while designing the system, as well as some other bits. I have a lot of thoughts, so I wanted to write up this blog post instead of making 40 posts on BlueSky. I was already going to make a player housing speculation blog post at some point, so I just collapsed that idea into this one and put all the fun future speculation bits at the end/in future posts.

Reflection (the 2nd sequel nobody asked for)

· 8 min read
Marlamin
Parrot

I've been writing one of these posts every year, so why not keep the tradition going? Even if only for myself, reflecting is a good thing to do every now and then. A lot happened this year, but at the same time also not much. Time to look back, review and look forward to 2025.

WoW Modding 103 - Zone design

· 17 min read
Marlamin
Parrot

Making a zone from the ground up is hard, especially if you're doing it on your own. Thankfully, throughout the years Blizzard has given us various peeks at their zone design process (sometimes intentional and sometimes not). I wanted to write up this post to document what (to me) appears to be their process in the hopes some of it could be useful for artists wanting to make stuff or learn/take inspiration based on how Blizzard does it. I'm a huge fan of world building (specifically in the more literal sense like this) and all the steps that go into it, so expect a long post.

Note that while these steps are described one by one for readability, in reality these likely overlap a lot with multiple of them starting at the same time or being revisited throughout the process. I will try to show/link to examples of the things I mention in each part for the visual learners (like myself).