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5 posts tagged with "world-of-warcraft"

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WoW Modding 103 - Zone design

· 13 min read
Marlamin
Parrot

Making a zone from the ground up is hard, especially if you're doing it on your own. Thankfully, throughout the years Blizzard has given us various peeks at their zone design process (sometimes intentional and sometimes not). I wanted to write up this post to document what (to me) appears to be their process in the hopes some of it could be useful for artists wanting to make stuff or learn/take inspiration based on how Blizzard does it. I'm a huge fan of world building (specifically in the more literal sense like this) and all the steps that go into it, so expect a long post.

Note that while these steps are described one by one for readability, in reality these likely overlap a lot with multiple of them starting at the same time or being revisited throughout the process. I will try to show/link to examples of the things I mention in each part for the visual learners (like myself).

My wishlist for WoW

· 13 min read
Marlamin
Parrot

What if you could change anything about WoW and you didn't have to care about all the things Blizzard has to care about like dev resources, player reception, future content, backwards compatibility and all that. Just complete freedom with no consequences whatsoever.

It's a fun thought experiment that will yield very different results depending on who you ask. Hell, most of the things I list probably 99% of the playerbase won't care for, but in this context, we don't actually have to care! Many ideas here aren't necessarily mine either but stuff the community has talked about for ages. Either way, here goes.

WoW Modding 101 - Intro

· 7 min read
Marlamin
Parrot

I love modding games. I love WoW. Following that logic, I've been dipping my toes in WoW modding for a bit now and wanted to do a bit of an intro post on it. Many people won't be familiar with it (for obvious reasons we'll get into), but I still think it is pretty neat and has the ability to be even neater in the future.

Naming WoW's VO audio

· 7 min read
Marlamin
Parrot

This is the first post in a series of posts I plan to make around datamining and what goes into various parts of it. Off we go!

Back in patch 8.2, Blizzard removed the primary way for us to verify guessed filenames for World of Warcraft's files. These days, only interface files ship with official filenames and everything else has to be guessed by the community, with no way to verify. Said guesses are then stored in a listfile.

One of the harder categories of files to automatically generate names for are the tens of thousands of WoW's voice-over audio files. This post goes into some of the work we've had to do in the community to be able to name these files so people can actually find them (for whatever reason).