My wishlist for WoW
What if you could change anything about WoW and you didn't have to care about all the things Blizzard has to care about like dev resources, player reception, future content, backwards compatibility and all that. Just complete freedom with no consequences whatsoever.
It's a fun thought experiment that will yield very different results depending on who you ask. Hell, most of the things I list probably 99% of the playerbase won't care for, but in this context, we don't actually have to care! Many ideas here aren't necessarily mine either but stuff the community has talked about for ages. Either way, here goes.
Cut content
This one is an obvious category. It is worth mentioning that Blizz has been exploring this a little bit through WoW Classic where they'll be re-introducing places like the Karazhan Crypts. Maybe future "WoW Remix" events could also be a good fit for stuff like this?
Either way, here's a few things I wanted to highlight that I'd personally like to happen.
Hearthstone Tavern
Yes, this is the first thing I mention just to get out of the way. Those who know me or have followed me on Twitter for a while know about my undying love for this model. It is just the (finished!) interior of what the Hearthstone Tavern would look like in the WoW universe. It has its own separate map, but it is just an interior model with no exterior or place of reference where it exists within the world (if anywhere!).
Added back in 8.2.5 (video), it was meant to be part of a scenario called "Tradewind & Crow: Dreamgrove Detectives" where you would assist Arthur Tradewind and Thisalee Crow in finding a murderer in the Dreamgrove. It even had a few scenario steps laid out:
- Don't Wake Naralex - Play Don't Wake Naralex
- A Tragic Wail - Find the source of the cry.
- A Different Point of View - Let Arthur tell the story.
- Druidic Investigation - See if anybody has any information about the murderer.
- Nose to the Ground - Use your senses to search for clues.
- Following the Trail - Thisalee has a lead! Go see what she found.
- The Vicious Murderer - Track down the murderer and bring him to justice!
The only solid connection we have between the scenario and the tavern is these "safe locations" (generally just player spawn points and graveyards):
Hearthstone Tavern - Buddy Cop Scenario - Start Loc (JLW)
Hearthstone Tavern - Buddy Cop Scenario - Graveyard
However, the scenario was never finished for whatever reason even though I hear it was at least partially implemented. By extension, the Hearthstone Tavern interior has been sat unused (albeit sometimes 'touched') in the game files ever since, and I think that's a waste.
Garrison locations
Initially, garrisons were meant to have several locations that players could pick from. But like many things in WoD, it was cut short in the interest of time. The late but great Hayven Games made a bunch of excellent videos about this (#1, #2, #3, #4). Some of these look pretty damn awesome, I'd definitely love for these to see the light of day again.
Undermine
First seen in the initial WoW Alpha builds from long ago, this is one of the oldest known pieces of 'scrapped content'. Not much about it is known outside of what has been said about it in lore. This one might actually happen at some point given some references in 11.0, but we'll have to wait and see.
More
There's obviously more stuff I can mention here but I don't want this to be the only focus of this blog post. Here's a few things you can look up if you're not already familiar with that I think would also be cool to see appear some day:
- Azshara Crater battleground
- Defense of the Alehouse battleground
- Island of Doctor Lapidis/Gilijim's Isle
- Stormwind Vault raid
- Abyssal Maw raid
- N'zoth map
- The WotLK dance studio/flying combat
- Farahlon
Enough cut content, moving on to things that don't already exist!
Making a Living World
Don't just make the latest continent/content attractive to go and do, obviously recent content should be the priority for a healthy story flow, but also regularly freshen up old zones by doing Arathi-like reworks and adding world quests/other reasons to go back to old zones. Maybe add some community efforts with higher rewards/serverwide effects in there as well to allow for the rebuilding of certain places and maybe the destruction of others to keep that dynamic going forward. Hopefully things like these would breath some life back into the old/existing world.
As for not wanting to change things to much, terrain phasing could be used for people to go back to the older versions of zones similar to how it is used today in e.g. Silithus. Or alternatively, keep these zone as is in "Classic" versions of the game and only do stuff like this in Season of Discovery or Retail.
More customization
Dyes
Dyable (dyeable? whatever.) parts of models! Whether or not it be character customization (hair, eyes, tattoos, base clothing, etc) or item models (armor, weapons, etc) I think some sort of system where parts of models are dyable using color wheels would be cool. Some things could even have replacable primary and secondary colors or even some sort of gradient system.
This would have an added bonus of also cleaning up the game files a little as some recolored things (e.g. character eyes/hair) could be simplied with such a system as to not need a million texture variants, but far little textures with replacable color values that get set in shaders instead.
Voice customization
This was experimented with during Shadowlands with the introduction of the new character customization system, but this never came to fruition. Some bits still exist in the game files today.
Login screen picking
Easy win. All the login screens are still in the files to this day, it just needs some option to actually be able to pick which one loads. Make a menu like the cinematics menu where you juts pick a login screen or something and save it to Config.wtf so it is kept between sessions.
Warband scene picking
This one might be expanded on very soon as most of the tech is in place for the game supporting multiple Warband scenes, but I'd love to take this a step further to where you can design at least your basecamp yourself, including object placements, character/pet placement and more, effectively being a lite version of...
