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2 posts tagged with "datamining"

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On the "new WoW engine" topic

· 18 min read
Marlamin
Parrot

Much to my annoyance, at an increasingly frequent rate, the "WoW needs a new engine! It's still based on Warcraft 3!" discussions show up again. First, I don't think that's actually what people want when they say that. Second, there's very little if anything from the Warcraft 3 days left.

Blizzard is unlikely to tackle this topic directly outside of the "we're constantly upgrading the game" quote they've used before. There's few people outside of Blizzard who are qualified to speak on this, and I'm not one of them, but given my experience, I feel like I can at least try.

Naming WoW's VO audio

· 7 min read
Marlamin
Parrot

This is the first post in a series of posts I plan to make around datamining and what goes into various parts of it. Off we go!

Back in patch 8.2, Blizzard removed the primary way for us to verify guessed filenames for World of Warcraft's files. These days, only interface files ship with official filenames and everything else has to be guessed by the community, with no way to verify. Said guesses are then stored in a listfile.

One of the harder categories of files to automatically generate names for are the tens of thousands of WoW's voice-over audio files. This post goes into some of the work we've had to do in the community to be able to name these files so people can actually find them (for whatever reason).